Category Archives: Book
I’m very excited to announce that I have been approached by a publisher to write a game development book using Unreal 4! The book will focus on using Unreal and other free and open source programs to create assets and assemble a level. The goal is to introduce UE4 developers that might not be familiar with the art pipeline to the process of creating custom assets and characters for their games.
I’m very excited for this opportunity and will be sure to update everyone as I move forward.