Professional Portfolio

Current and Past Projects:

Procedural Generation(Current)

screenshot

Several experiments involving the creation of a procedural generation system using Blueprint.
Several levels and systems were used to create a procedural tower game and procedural dungeons.
Precursor to the system that will be used in DisasterSpace.
Built using assets freely available from Epic Games

BaseGame (Current):

BaseGameInv

Basic starting point from which to build 3rd person action/adventure games for PC, Console, or Mobile
Current build contains weapon selection, inventory, base weapon class, assault rifle class, shotgun class, and pistol class
Built using assets freely available from Epic Games
Based on the ever expanding tutorial set that can be found here

Northern Bend:

Programmed boat vehicle using UnrealScript and Kismet. Advised on other elements of the project
Educational steamboat simulation set in the fictional city of Northern Bend, Michigan. Players learned about the history of the logging industry in Michigan during the 1900-1910 period
Displayed at the Grand Rapids Public Museum during 2012-2013
Now resides in a shipwreck museum in northern Michigan

Tutorials:

Ladder Volume in Unreal Engine 4:

LadderMovement

Ladder volume for Unreal Engine 4, designed and constructed using Blueprint
Shared with the community in 2014
Currently the subject of the first 4 Google results when searching “UE4 Ladder Volume”
Available here:
UE4BlueprintLadderVolumeTutorial

Curriculum:

300 Level Design class:

DAGD 300 Internship Curriculum Plan
Designed as part of a graduate internship with Ferris State University
The curriculum focuses on demonstrating practical skills as well as showing understanding of current level design theory

Unreal Skeletal Mesh and Kismet AI lesson
Unreal Skeletal Mesh and AI Assignment
Designed as part of a graduate internship with Ferris State University
A lesson in level scripting using Unreal Engine 3
Students had one week to complete the assignment

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